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// SYSTEM_GUIDE
[ SYS_PREFS ]
Access via the top right menu to toggle π BGM, β‘ LDM (Low Detail Mode), Punishment Filters, or change system Themes. You can now add custom database entries here.
[ MODULE: BEHAVIOR_MODIFICATION ]
Use the primary panel to dispense randomized disciplinary actions. Ensure TARGET_CLASS and SEVERITY are properly set in the bottom inline module before execution.
[ MODULE: TARGET_ACQUISITION ]
Input the class roster separated by commas or line-breaks. System will acquire a random target to answer questions, read aloud, or complete tasks.
[ MODULE: COUNTDOWN_PROTOCOL ]
Deploy auditory and visual countdowns to enforce strict task timing.
[ MODULE: MORE_TOOLS ]
Access via the bottom left TACTICAL_OPS badge. Contains Lesson Plans, Team Scoreboards, SQUAD_GENERATOR, EMERGENCY_OVERRIDE (Attention Flash), Chance Ops, Brain Breaks, and Icebreakers.
[ MODULE: POSITIVE_REINFORCEMENT ]
Generate minor and major rewards for great behavior in class, like choosing seats, or a homework pass!